AI Insights · Timothy · January 2022
Top 5 Slime Games Performance in Latin America Q4 2021
Discover the performance trends of the top 5 slime games on a unified platform in Latin America during Q4 2021, including insights on weekly downloads, revenue, and active users from Sensor Tower.
During Q4 2021, the top 5 slime games in Latin America demonstrated varied performance metrics across weekly downloads, revenue, and active users, as reported by Sensor Tower.
Magic Slime: Antistress & ASMR from Finger Art Games showed a steady decline in weekly revenue, starting at $6.2K in late September and falling to approximately $5.4K by the end of December. Weekly downloads fluctuated, peaking at 169 in early October, while weekly active users decreased from 1.2K to 802 over the quarter.
Slime Games: ASMR Simulator by Shake It experienced significant weekly downloads, starting at 132K and ending at 112K. Revenue saw a peak of $748 in early October before stabilizing around $551 by the end of December. Active users showed a downward trend from 578K to 497K throughout the quarter.
World of Slime Simulator Games by Solid Apps INC had modest revenue, peaking at $324 in mid-November. Weekly downloads varied, with a notable spike to 1.1K in late November. Active users decreased from 5.3K to 2.7K over the period.
Goo: Slime simulator, ASMR from Exomind LTD showed a consistent decline in revenue, from $396 in late September to $129 by the end of December. Downloads were minimal, with a peak of 9.9K in late September, while active users decreased from 72K to 39K.
Fluid Simulation by Pavel Dobryakov had low revenue, with a peak of $91 in mid-November. Downloads were relatively stable, peaking at 1.1K in late November. Active users saw a slight increase, reaching 3.1K in late November before declining to 1.9K by the end of December.
For more detailed insights and data, visit Sensor Tower.